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 Downgrade the other one to get the awesome level 7 itemsflaming sphere pathfinder 2e A tabletop role-playing game community for everything related to Pathfinder Second Edition

Other than a minor mark or two, you look just like your progenitor. - Character with the swipe attack feat. Fire. You were created as a duplicate of another creature, intentionally or accidentally, though you might not know of your origins. A flame dancer gains the following bardic performances. Price 6,500 gp. Make a spell attack roll against a single creature. 5/Pathfinder: Nonmagical fire (including alchemist’s fire) does not burn underwater. If you cast this spell again on a second object, the light spell on the first object ends. From the. Flickering Lights: Create an area of inconsistent lighting. Spells or spell-like effects with the fire descriptor are ineffective underwater unless the caster makes a caster level check (DC 20 + spell level). 5. You automatically critically fail Perception checks that require you to be able to hear. Flaming Sphere: Another classic. At that point, you can leave the sphere 75ft away from you, or if you move it, it has to be within 30ft again, so it would roll between 45-105ft to it's destination depending on where in your radius you pick. With a high enough result, you can even smash through walls. Protection from Energy (M): If cast to ward against cold, increase the amount of cold damage absorbed by 5. A sheen of red crosses the surface of. Is this correct or is this a mistake in the srd / my. Flame Vortex: Smilar to Flaming Sphere, except it’s tall, doesn’t need to stay on the ground, and also does bludgeoning damage. If you wear your artisan's tools, you can draw and replace them as part of the action that uses them. For an animal companion, you Command an Animal; for. The rule has not changed; it has only moved. A flaming sphere rolls over barriers less than 4 feet tall. 5. As a student of Evocation, the mage will be able to cast more Evocation spells than those of other. (Part 2. The Action cost is high,. You have hands in this battle form and can take manipulate actions. HP 11; Weaknesses cold iron 3. The Path of the Heavens is well known to those who make their way in Golarion. Source Core Rulebook pg. Also, if the sphere enters your sphere, it can kill you - but won't harm the next monster that steps into that sphere. You take a –4 status penalty to AC, Perception, and Reflex saves, and you have the blinded and flat-footed conditions. You create a cloud of putrid mist in the area. Which is a little ridiculous. "at level 6, change any spell damage type from this list to another from this list: Fire, Cold, Lightning, Acid. 2nd-level spells, general feat, signature spells, skill increase. You can create a barrier around a fire of at least campfire size that shelters everyone inside so long as the fire continues to burn. Sorcerer's turn ends. In addition, whenever you are within 5 feet of a source of flame at least as large as a campfire, you can draw the fire around you for 1 round as a swift action. When you Cast the Spell and each time you Sustain the Spell, you can. Standing up is a move-equivalent action that provokes an. It ignites flammable substances it touches and illuminates the same area as a torch would. 635 4. Pathfinder 2E I need help to convert a Flaming Sword from D&D 5e to Pathfinder 2e, please! Strider1973; Sep 19, 2022 *Pathfinder & Starfinder Replies 5 Views 2K. It ignites flammable objects in the area that aren’t. For instance (vs at level foe)~ level 7 - attack: 45% (vs high ac, +10% if flat-footed, often -5% due to light cover from allies) - save: 35/50/65/75 % (high, moderate, low, terrible. "A swarm takes half again as much damage (+50%) from spells or effects that. Item 12. Flaming Sphere Source PRPG Core Rulebook pg. They often wear metal armor adorned with the furs, skin, teeth, and tusks of slain beasts and heft weapons as long as dining tables. Usage affixed to armor or a weapon; Bulk —. You can only transfer runes at or below your level, as normal for crafting. The new Phoenix Sorcerer Bloodline, from Hero’s of Golarion, has a fun little Bloodline Arcana option: Bloodline Arcana: When casting any spell that deals fire damage, you can instead heal your targets. You can transfer it to an item without any runes, so long as the rune you are transferring is a fundamental rune. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. 3. Anyone striking you with a melee weapon or unarmed strike takes an amount of fire damage equal to 1/2 your wizard level (minimum 1). 1. Flaming Sphere is also decent because it can deal damage while also providing cover and light, and also can set things on fire. A flaming sphere winks out if it exceeds the spell’s range. [deleted] • 5 yr. The target gains a +1 status bonus to all checks (this also applies to the creature's DCs, including its AC) for the duration of its summoning, up to 1 minute. Dec 15, 2008. At level 3, fireball is great (and a spell worth focusing on fire a while, as with intensify spell and empower it can stay relevant for quite a while). Source Pathfinder #176: Lost Mammoth Valley pg. 3d6 sustained at level 3 is a good way to stretch your limited slots and enemies don't have quite so much health yet. If you already have the wounded condition when you lose the dying condition, your wounded condition value increases by 1. Dying doesn't end the spell, although it makes it much less useful since you can't direct the sphere to move while you're dead. You carefully move 5 feet. A sphere cleric who chooses to channel positive energy at 1st level gains the Life sphere as a bonus magic talent. Traditions arcane, primal. You create six tiny meteors that orbit you. Dec 29, 2022. Saving Throw Fortitude; Duration 1 minute. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. Teemu; Dec 25, 2022 *Pathfinder & Starfinder 2 3 4. In flaming sphere, implosion, unfathomable song, impaling briars, and storm lord add "the first time you Sustain this Spell each round" Spells that lack the "once per turn" clause can indeed be sustained multiple times per round, generating the benefit. /level) Duration: 1 round/level Saving Throw: Reflex negates Effect: 5-ft. Legend. Downside is damage doesn’t scale. Other Resources: This product is also available on the following platforms:. Fireball is exactly what it sounds like, you summon a raging ball of flames in a 20ft area somewhere close to you to burn through whatever is caught in it. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This is without factoring in if the enemy is already flatfooted for the first attack, or if there is a bard or cleric giving bonuses to attack and damage, which combined would put the fighter at over 100% more damage than. Gentle Breeze H: Create a soothing wind that heals and reduces heat. Simple fix but want some input to make sure it…Gravewalker Witch build help! Hi! I'm building a level 6 Gravewalker witch for a campaign. You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder. Spell 3. And yes, spiritual weapon is not agile, and cannot benefit from flanking. This replaces spontaneous casting. Roll20® is the most complete solution for digital play. Unlike most types of movement, Stepping doesn't trigger reactions, such as Attacks of Opportunity, that can be triggered by move actions or upon leaving or entering a square. 1745–1749. It moves 30 feet per round. Invisibility: Another classic! Perfect for investigations, steals and any. Whether inherited from ancestors or passed on by a random occult encounter, the Sorcerer 2e class is brimming with spellcasting potential. Range 30 feet; Targets 1 creature you summoned. Flaming sphere does the same thing, but can light stuff on fire. You attack with a weapon you're wielding or with an unarmed attack, targeting one creature within your reach (for a melee attack) or within range (for a ranged attack). spells; pathfinder-2e; targeting; line-of-effect; Luis Fernandez. 0. 0 You feel ill. Diabolic. Flaming Sphere: Another classic. "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action to move, raise a shield, and do. The number of actions you spend when Casting this Spell determines the spell's effects. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG. gg. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent. Other attacks, such as spell attack rolls and some uses of the Athletics skill, describe the specific effects that occur when their outcomes are critical successes. Fungal Infestation H: Plant poisonous fungal growths in a creature. Light Cantrip 1. Staff of Nature's Vengeance Item 10+. Replies 69 Views 8K. "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action to move, raise a shield, and do other things, as well as the Multiple Attack Penalty. which moved their initiative to before that enemy. The spell doesn't allow for a save, so you get a fortitude save to negate the effects from Cherry Blossom spell. From the 5e version of Flaming Sphere - "The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. . Flame Wisp H: Fire wisps damage those you strike, and more grow if you cast fire spells. Nyarlathotep is a being of a thousand shapes, each of which has a name, such as the Haunter of the Dark or the Black Pharaoh. Swipe lets a character attack two enemies, using two actions but only a single attack roll and therefore without suffering MAP, while they would suffer MAP if they attacked each enemy separately (which, as I said, is the point of Swipe). The description of the spell is, "You create a sphere of flame in a square within range. Your amulet might be a magical diagram, a religious symbol, a preserved body part such as a rabbit's foot, or a lucky coin. You haven’t finished casting it until after the effect resolves which happens after the Strike. You automatically extinguish up to a 10-foot cube of normal fire. 0. You recover an additional 5 Hit Points from a. Flaming Sphere: A very efficient source of damage at low levels when you have few spell slots, and the damage scaling is good enough that you might make this a Signature Spell. The interesting thing is that, historically, Bless has never been an Aura. Not strictly inferior (you can fire off 2 meteors/turn for 4d6), but for practical purposes, I think Flaming Sphere is better. Fire damage dealt by this weapon (including the persistent fire damage) ignores the target’s fire resistance. #4. This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. /2 levels) Effect 20-ft. Old Gumphrey said: You can't enter a square that has an enemy conjuration in it. 1d20 cs> 19 will display the result with a green critical highlight on a 19 or 20. Saving Throw Fortitude. STEP 3: Crafting Skill Check. Widen Spell [one-action] Feat 1. In 3. The sphere must be supported by a solid surface, such as a stone floor. Nyarlathotep (The Crawling Chaos) [CE] Source Gods & Magic pg. Devils are evil with a silver tongue, and one of your ancestors dallied in darkness or made an infernal pact. Spell 2. On a critical success, the target takes double damage and is dazzled for 1 round. Each creature standing on the greasy surface must succeed at a Reflex save or an Acrobatics check against your spell DC or fall prone. While in this form, you gain the beast trait (for phoenix) or the animal trait (for purple worm or sea serpent). Failure The creature is stunned 1, blinded for 1. 196 4. A two-handed Fighter deals 58% more damage per turn than a caster spending their entire turn sustaining Flaming Sphere. 134 4. Emphasis mine. 0. Saving Throw Will; Duration 1 or more rounds (see below) Swirling colors affect viewers based on their Will saves. Planes with this trait are awash with life energy of such intensity that it can harm living creatures. " Another possibility is that it rolls like thunder. Aug 27, 2021. Critical Success You move up, across, or safely down the incline for 5 feet plus 5 feet per 20 feet of your land Speed (a total of 10 feet for most PCs). To accomplish this, Enemy 1 must move through Square A which is where Flaming Sphere currently is. Duration 2 hours/level; see below (D) Saving Throw none; Spell Resistance yes. In the PF2 Playtest, every single battle form spell, even righteous might and dragon form, stated, "Your battle form prevents you from casting spells". Spell 3. There is no specific rule that states how Large+ creatures interact with area effects. You can also spend time specifically sniffing out a great bargain on an item; this works as if you were using Earn Income with. Without the bone chariot, the ostovite loses its immunities and bone spike Strike, and it is reduced to Tiny size. I'm somewhat surprised there isn't a 'Critical Failure: The spell ends', but it's expressly a basic saving throw, which only affects damage. 0. Basic saves all use the same effects - double damage on a crit fail, normal damage on a fail, half damage on a success, and no damage on a crit success, and no other effects. Fiery Body Spell 7. 1d20 + my bonus + 1 circumstance bonus for both attacks. DND 3. Druid Manipulate Metamagic Oracle Sorcerer Witch Wizard. This. Flame Vortex: Smilar to Flaming Sphere, except it’s tall, doesn’t need to stay on the ground, and also does bludgeoning damage. For a basic save, you’ll attempt the. produce flame, charm, flaming sphere, enthral, suggestion, crushing despair, true seeing, divine decree, divine aura, meteor swarm. Fungal Infestation H: Plant poisonous fungal growths in a creature. A spell described as a flaming sphere leads you to believe you take damage on your turn as opposed to only on the caster's turn. You can choose from any of the following tokens (you can select from both the pathfinder 2E list and the D&D, Pathfinder/general roleplaying markers list). This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. Flaming sphere also deals damage to creatures that end their turn near it, making it useful as area denial. Pathfinder monks aren't weak! I try to demonstrate the incredible diversity and power of Pathfinder 2e monks in this combat demonstration! We have a drunken master, crane monk, weapon monk, ki master, and zen archer. )The wording is different because they're completely different abilities. Enemy 1 is up next and moves from Square B to Square C. Given the current situation: - Character with a forceful + swipe weapon. The creation of a greater Ritual Gate is a 1-hour activity, at the end of which all affected lurkers in light travel to the same plane, chosen from the Material Plane, one of the Elemental Planes, or the First World. Sickened Source Core Rulebook pg. e. 2) move the monsters so PC's are hopefully affected as well when the wizards wants to move the sphere. Aasimar Druid, mainly casts flaming sphere but will use her animal companion at times. However, nearly all sustained spells have that language added in. You fire a ray of heat and flame. You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder. Nyarlathotep (The Crawling Chaos) [CE] Source Gods & Magic pg. 0. With a non-damage assumption as the default, a GM can then let a spell that is worded specific to creatures affect non-creatures on a case-by-case basis to achieve desired results but still not have the annoying end of the spectrum of results. Alchemist for the lvl 1 alchemist fire would be an option+ charhide gobline for not triggering the aura on myself. So you might get off four attacks, but the second one with take a -5 penalty (-4 with agile) while the third and fourth will be subject to a -10 penalty (-8 with agile). From the 5e version of Flaming Sphere - "The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. tivadar27. A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks. Oct 1,. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. FIRE. Fungal Hyphae H: Thin hyphae grow from your feet and plunge into the earth. cast a 1st-level spell one turn then a 9th-level spell the next, they will have the same save DC. Flaming Sphere: This spell may only be sustained. Source Core Rulebook pg. DESCRIPTION. You gain the reflection trait, in addition to the traits from your ancestry. The bomb deals 4d8 fire damage, 4 persistent fire damage, and 4 fire splash damage. Auditory actions and effects rely on sound. The first is the Battle Poi, which the Samurai build uses. Notably, Areas falls under Effects, and neither uses words that would lock-in a particular ruling such as "any portion of a creature's space" or similar. 545 4. On subsequent rounds, the first time. Your unarmed attacks deal 1d4 additional fire damage, and your fire spells deal one. D&D 3. Make a ranged spell attack. You and all targets are invisible except to each other as long as you remain within the spell's area. Any creature that starts its turn adjacent to the sphere takes 1d4 + Intelligence modifier fire. The creation of a greater Ritual Gate is a 1-hour activity, at the end of which all affected lurkers in light travel to the same plane, chosen from the Material Plane, one of the Elemental Planes, or the First World. You gain a +30-foot status bonus to your Speed. Thomas Shey. And that could be a pretty cool build, in the example of flaming sphere, if you have quickened casting, turn 1 cast flaming sphere twice, turn 2 sustain, effortless concentration to sustain the second, and cast flaming sphere again, turn 3 sustain twice and effortless the 3rd, and move, or cast shield, or take a pot shot with a bow. This means in past versions it did not follow the caster around like people think it should currently. demiplane. At caster level 7th, you may. - 2 enemies in range. Prerequisites: Wis 13, wild shape class feature. Range: 30ft Area: One 5ft square "You create a sphere of flame in a square within range. Vigorous motion while casting. You make a wide, arcing swing. These malicious and strange fey appear as fairies about 2 feet tall, with insectile wings, large eyes, and bulbous heads. Flaming sphere specifically isn't a concentration spell. Your feet and weapon move in tandem. 691 E Fry Blvd. You repurpose the negative energy that flows through your minions at a moment's notice. ) Critical Success The creature is unaffected. Usage held in 1 hand; Bulk 1. Plane of Fire Plane. Source Dark Archive pg. It moves 30 feet per round. Jun 25, 2008. EFFECT. Teemu; Dec 25, 2022 *Pathfinder & Starfinder 2 3 4. Flaming sphere could work. You shoot a blazing ray of light tinged with holy energy. Sunday at 2:11 PM. 79 2. Range 120 feet; Area 20-foot burst. 0. BTW don't worry, by level 4 you'll get flaming sphere, which you can cast and forget in combat for a flat 5 hp regeneration per round, while at level 8-9 you get fire wall, which has a duration on concentration, so you'll have infinite AOE healing, just to make the cleric burn with envy. The target becomes a +1 striking weapon while in your hands, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. 0. Casting Time 1 standard action Components V, S, DF. Using your body, a lever, or some other tool, you attempt to forcefully open a door, window, container or heavy gate. Big thing for the Oracle comes online at level 4: Divine Access. Reflex: These saves test your ability to dodge area attacks. /level) Effect 5-ft. The actual rules text for Determine the Degree of. You deal 2d6 fire damage to creatures in the area. Attributes Flaming Sphere Druid 2, Sorcerer/wizard 2 School: Evocation [fire] Casting Time: 1 standard action Range: Medium (100 ft. You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. 5e is like a 1. Flame Sphere will stay for 11 rounds, dealing, at best, 33d6 damage, but you targets possible will pass the Reflex save more often, since Reflex goes up faster than spell CD. This situation occurs when Flaming Sphere travel distance Question. If the check is an attack roll, this. So far, I've found only three strategies that work: 1) ignore it, and live with the damage. Potions. Nonbasic saves have different degrees of success effects, that are listed in. Range varies; Targets 1 creature. Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Other suggested mods: Turn-Based mod. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. You might need to know the Bulk of a creature, especially if you need to carry someone off the battlefield. You can feed a potion only to a creature that is within reach and willing or otherwise so helpless that it can’t resist. Almost made us not play 2e. 36. A burning globe of fire rolls in whichever direction you point and burns those it strikes. I will then roll. Any creature that fails its save against the sphere. 4920 W Thunderbird Rd Ste 121. Requirements Craft Magic Arms and Armor and fireball, flame blade, or flame strike; Price —. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. Melee [one-action] forehead +10 [ +5/+0] ( finesse ), Damage 1d6+3 bludgeoning plus 1d6 fireRanged [one-action] spitfire +10. 5 damage per casting and distract the caster trying to keep the stupid thing viable, while something like Scorching Ray on the same level is doing more damage in a one-and-done manner with no save. CryptoSpell 2. such as The Prismatic Ray for access to fireball (and sleep and creation), the Path of Heavens (Longstrider, Flaming Sphere, Gravity Well). 57, PRPG Core Rulebook pg. Prerequisites trained in Diplomacy. Lets you take spells from other spell lists by choosing gods you like. Minor ProtectionHowever, Kitsune in Pathfinder (as opposed to some traditional real-world lore) are humanoid in nature, have hands, can speak languages, and can thus cast spells with verbal and somatic components without Natural Spell. Even if you fail to extinguish a fire, you are not harmed by it. Prone. 258 4. A burning globe of fire rolls in whichever direction you point and burns those it strikes. Pathfinder 2e has, what I consider to be, a fun mechanic that that rolling 10 over or under the DC causes critical success or. Spell 1. A gang of significant size typically has a pyramid structure so that only a few members report directly to the boss and it's harder to link crimes directly. Only on the enemy caster's turn will the sphere cause any game effect at all. In such depictions of her, she is a Kellid woman with flaming red hair bearing a source of heat, such as a lantern or torch. Roll damage only once and apply it to each creature you. Imperial Outpost Games. Pathfinder 2E My Pathfinder 2e Post-Mortem. Weapons, such as the Dwarven Waraxe if I can recall correctly, have the sweep feature. Pathfinder 1e Player Cheat Sheet. Flaming sphere has a save for no damage, you don't want it on a wand, now scorching ray is much more reasonable, however for the price of a wand of scorching ray (3*2*750gp) you could instead get a CL 5 wand of snowball (5*750gp) and have some change, which does 5d6 cold damage instead of 4d6 fire damage. The massive damage rule is a nice addition to 2e, it adds an element to danger to all encounters. Different sets are needed for different work, as determined by the GM; for example, blacksmith's tools differ from woodworker's tools. Replies 34 Views 7K. In fact there's quite a few rules on how the sphere moves, but the 2e version is much simpler. But if your GM didn't give you the fundamental runes, downgrade to get them. Any creature that touches you or damages you with an unarmed attack or non-reach melee weapon takes 3d6 fire damage. Beginner Box ; Rulebooks . Heightened (4th) The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet). Tempe. Fungal Hyphae H: Thin hyphae grow from your feet and plunge into the earth. You have hands in this battle form and can take manipulate actions. starstone. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast flaming sphere of the indicated level. i. Source Core Rulebook pg. The sphere deals damage to everything it passes over, but no more than once per round. 18530 E San Tan Blvd. A tabletop role-playing game community for everything related to Pathfinder Second Edition. Hi! New to pathfinder second edition, and while I was looking over the book I was really intrigued with the sustain a spell system. The classic combo with Call Lightning is Dazing Spell, and that works quite well for control purposes. So 1d20 + X+1 for my first target and 1d20 +X+1 for my second target. A two-handed Fighter deals 58% more damage per turn than a caster spending their entire turn sustaining Flaming Sphere. Like a great, gleaming ball of flame situated at the heart of the Astral Plane, the Plane of Fire is the outermost plane of the Inner Sphere. The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame. ) Source Ultimate Equipment pg. (In my experience, however, combat encounters rarely last that long—usually. 283 School evocation []; Level arcanist 2, bloodrager 2, druid 2, hunter 2, magus 2, occultist 2, sorcerer 2, wizard 2 Casting Casting Time 1 standard action Components V, S, M/DF (tallow, brimstone, and powdered iron) Effect Range medium (100 ft. We pushed a wagon in front of the gate. Basically, harvesting takes 10 min of exploration. Coupled with the wording on flaming sphere not stating that it can only be sustained once a round, it gives 3rd level casters the ability to deal 9d6 damage a round (and makes flaming sphere one of if not the best spells for exploiting fire vulnerability even at high levels without heightening the spell) . Psychic Handbook: PF2 Class Guide – RPGBOT. Pathfinder 2e has, what I consider to be, a fun mechanic that that rolling 10 over or under the DC causes critical success or failure (or turns failure to success and vice versa). Fungal Infestation H: Plant poisonous fungal growths in a creature. A flaming sphere rolls over barriers less than 4 feet tall. Sustain all three effects. Transmutation. Is a hard Crafting, Lore, or the main skill to recall knowledge for the creature check. Flurry of Snowballs: Cone-shaped blast of snowballs deals 4d6 cold damage. You manipulate the energy of your spell, causing it to spread out and affect a wider area. Werecreatures that rise from insects, arachnids, and similar invertebrate animals are particularly unsettling, though much rarer than werecreatures of vertebrate animals. Perhaps when the 2e flaming sphere moves, it rolls as smoke, or a. 0 Traditions arcane, primal Bloodline diabolic Deities Lubaiko. Each round that a creature starts its turn in the area, it must attempt a Reflex save. So lets say you roll a 2 on 1d3 rounds, a 4 on 1d6 damage (enemy fails reflex) and the enemy is level 3 (like you at the lowest level you need to learn the spell), with an ability score of 18. Kind of fun to think about a flaming sphere rolling 100ft in 4-6 seconds. Modified 8 months ago. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16,. Saves can be targeted. Requirements You have at least one undead minion that you permanently control. Sorcerer was chosen as a spontaneous caster to make keeping track of spells easier. 338 4. If you do anything else, you become observed just before you act unless the GM determines otherwise. Minion. Fire Dancer (Su): At 1st level, a fire dancer learns to protect himself and others from the pain of fire, and discovers how to control the flame while enduring its heat. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. So, set up a combat where the enemy goes before the sustaining character, In round 1 the caster gets the sustained spell off, then on round 2 the spellcaster gets KOd by one of the enemies. Flaming Sphere: Rolling ball of fire deals 3d6 fire damage. Flaming Sphere, Greater. 619 4. minute A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration.